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Flash CS4 Workspace
You will notice that much more of the Flash CS4 workspace is dedicated to the Stage than ever before. With the new object-based animation and other new features, so much of the work is done by dragging directly on the Stage.

Flash Procedural Modeling and Inverse Kinematics
This newest version of Flash CS4 has some very nice new animation tools that help you to create complex, realistic-looking animations. Procedural modeling, Inverse Kinematics and the Bone, Bind, Deco and Spray Brush tools are the secret weapons behind new ways to create animation.

Flash Motion Editor and Presets
Flash CS4 has some new ways to create animation that will take less time and give you better results. Letīs check out the Motion Editor and Presets.

Flash CS4 Object-based Animation
With the new upgrade of Flash CS4, we have a new way to create motion tween animation. It is so much easier to design an animation with the new object-based animation model.

Flash, Flex and Scrapblog.com
Once in a while, I like to talk about how Flash is used in real-world applications. Did you know that those photo slide shows that you create are Flash based and the online Scrapblog builder RIA was created with Adobe Flex.

Flash CS3 fl.transitions Class Parameters
In this tutorial, we will take a look at the rest of the transitions in the fl.transitions package for Flash CS3. We will examine class parameters needed for these transition effects. Each of these transitions has its own class parameters that you can use to refine the effect.

Flash CS3 TransitionManager.start() Method
Now that we have examined the various transitions in the Flash CS3 fl.transitions package, it's time to take a look at the code that runs these effects. The most common way to run these effects is with the TransitionManager.start() method.

Review – ActionScript 3.0 Visual QuickStart Guide
This book by Derrick Ypenburg is a great reference manual for the seasoned Flash and ActionScript programmer and a good starter book for the novice.

ActionScript fl.transitions and TransitionManager
One of the nice things about Flash OOP is the many pre-built classes. These classes can be thought of as built-in blocks of code. Some of the most useful are the classes used for programming animation because the complicated mathematics is already programmed for you.

Writing an ActionScript 3 Tween Function
We are ready to code the ActionScript to run the animation. First, we will add an Event Listener to listen for a mouse click. When a mouse click occurs, a function will run that will create the Tween.

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