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Motion Preset Particle Emitters
In the previous tutorial, we started our study of a Motion particle system and learned the simple parts of that system, the Cell and Emitter. In this tutorial, we will take a look a some of the preset particle emitters in the Motion Library.
Particle System - Line Emitter
In the previous Motion tutorial, we examined the Shape parameter, which controls the emission area for our snowfall particle system. From the various options, we decided to use the Line option for the Shape parameter to create our snowfall.
Animating Color of Text in Motion 5
In the previous tutorial, we begin creating our Motion 5 logo reveal animation. We used keyframes to control the animated change in colors for the shape layers in the design. In this tutorial, we will animate the text.
Animating Color of Shapes in Motion 5
In this tutorial, we will use keyframes to create a simple Motion 5 animation which turns the design elements on the screen from one color to another. This technique is great for an animated logo reveal.
Motion Workspace - Checkbox, Dials and More
In this Motion tutorial, we will continue looking at the workspace controls used to set attributes or parameters values for the design elements in your project. We will continue to use our text example.
Motion Workspace - Menu, Icons and Sliders
The Inspector is one of the most important panels in Apple Motion. Let's take a look a the Inspector controls, while working on a text object.
The Motion Toolbar Tools
In this tutorial, we continue to discuss the Toolbar in Motion 5 and what each tool does. You will find that most of the tools are very similar to their counterparts in other Apple software.
Apple Motion 5 - The Toolbar
When you begin to learn how to use Motion, you will notice that it has an extensive set of tools that we can use to add objects and effects to our projects. These tools are found in the Toolbar.
Apple Motion - HUD
In Apple Motion, you control animations by setting the values for a group of parameters. There are two places in the workspace that display these setting controls; the HUD and the Inspector.
Particle System - Emitter Shape Parameters
Our goal in this set of tutorials is to make a Motion particle system that simulates a natural snowfall. In this second tutorial, we will take a look at how the particle system Shape parameter will help us to accomplish our goal.
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