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Archive by Date | Archive by Article Title
Descriptive and Narrative Fight Scenes
Does “the kobold cleaves into your biceps with the blade of his spear” appeal to you more than “they hit you?” Odds are it's more appetizing for both you and the rest of your group. During long combat hauls, interesting narration can be difficult to maintain. Here's how to keep the spice in.
Productive Tips to Streamline Prep
Work, school, cleaning and then prepare the game? Something all GMs learn to remain efficient and keep up with their own lives is streamline the prep process. While that means different things from one person to the next, here's four tips when you've got fewer (or shorter) blocks of time to spend.
How to Use Dice Log
All your friends moved to distant corners of the world? The gaming group is no more? Can't find people in your area to game with? Nonsense! Even with those pesky dice-sneaking cheaters, you're never too isolated to game. Hamete Virtual Dice Server has you covered.
Villains We Love to Hate
Back-alley grunts stealing purses and lives; crazed scientists engineering their own mockery of life; alleged allies who manipulate those who trust them; people who have given up on life and want everything in the world to end: Four villain archetypes you could be using in your campaign!
Unusual Equipment and Magic Items
While the rulebooks house many varieties of items, the fantasy genre itself houses many more. Authors can make their own weapons and armor with little more than an initial thought but RPG groups require more foresight. Necessity being the mother of invention, how does your group fill their needs?
Dungeon Maps Made Simple
Your players are traveling overland and they've run across some underground ruins. Those ruins are going to need a map! Here's what you should consider when making those maps, a game which makes fantasy cartography fun, and a link to an online resource for quick generic maps.
Alternatives to Removing Absent PCs
Three of four players are in their seats, ready to roll dice. The GM reports to the rest of the table that the fourth isn't going to show. What do you do? Here's four more options than canceling the game or just calling their character a late sleeper and damaging your campaign's cohesion.
Game Masters Sharing Their Knowledge
Entertainment is something RPGs have covered. We love to squash dragons like bugs and take the baron up on his reward offer. There's a lot we can learn during, too, mostly depending on what the GM puts in the game. Not the shift the night watch takes – actual knowledge in RPG form. Come read!
Role-Playing Game Social Contracts
You may have heard of social contracts before: common understandings among a group of people, either explicit or implied. Oftentimes they're both. Role-playing games utilize this concept very often. Understanding what it has to do with your game and your group is important.
Homebrewing Creatures, Abilities and Rules
The rules don't account for every eventuality. GMs all over add, bend and break rules all the time. Those rules which remain consistent from session to session may come in the form of monsters or new abilities. Here's what you need to do before making your own creatures, abilities or house rules.
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