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Keynote Text Box Widget
We will continue to work on our Keynote widget for iBooks Author. This widget will have two text slides and navigation arrows.
Kick-In Product Photography Starter Course
Kick-In Product Photography Starter Course by Alex Koloskov and Genia Larionova will help you get started in studio product photography.
Kinko's File Prep Tool
You have spent hours creating the graphics and designing the perfect project for your customer. It seems that you cannot always be sure that the printed results you get back will look the same as the original did when you created it on your computer. Kinko's answer to this dilemma is the FPT.
Kwik - Layers and Shared Assets
This tutorial will discuss how Kwik 2 works with the Photoshop Layers panel to create the pages of your book app. You will build your pages by placing the design elements on Photoshop layers and adding interactivity.
Kwik 2 and Texture Packer Sprite Sheets
How to create a Kwik 2 sprite sheet animation. You will combine and optimize the individual images of the animation, called sprites, into one file called a sprite sheet. This sprite sheet will be a smaller image file and will use less of your device's memory when loaded into your app.
Kwik 2 Game Physics
In this tutorial, we will learn how to use one of the most popular animation features in Kwik 2, game physics. We can use Kwik to create a real-to-life environment where the object on the page responds to aspects of this environment such as gravity, force and collisions.
Kwik 2 Path Animation for a Movie Clip or Sprite
We have created a movie clip and sprite animation. Now we will see how to move the animated object across the page in our Kwik storybook app.
Kwik Book App Cover Page Buttons
We will continue to work on the buttons for our book app. These navigational buttons will allow us to move between the pages of our app.
Kwik Book App Sequencing Actions
We will learn how to set a button to trigger a sequence of actions, animations and sound.
Kwik Movie Clip PNG Sequence
In Kwik, a movie clip is a series of images that when played in sequence create an animation. Let's take a quick look at how these png images where created.
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