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Flash CS3 Particle System - Using Variables to Write Modular ActionScript 3 Code
We have finished the modular particle system code that you can use as a starting point to build any Flash project that needs a particle system.
Flash CS3 Professional Advanced for Windows and Macintosh, Visual QuickPro Guide by Russell Chun
Once you start writing your own ActionScript code, you can move up to creating more complex animation, dynamic interaction and server-side programming. This book by Russel Chun will give you the foundation you need to master advance Flash design and development.
Flash CS3 Publish Settings
When it comes to publishing your Flash movie, all the guesswork has been taken out of the process for you by the Publish Settings dialog box. Letīs take a tour of this wizard.
Flash CS3 TransitionManager.start() Method
Now that we have examined the various transitions in the Flash CS3 fl.transitions package, it's time to take a look at the code that runs these effects. The most common way to run these effects is with the TransitionManager.start() method.
Flash CS4 and AIR Developement - Marco Casorio
With the newest release of Adobe Flash and AIR, we now have a much easier way to build desktop applications. This book by Marco Casorio is a good way to learn the basics of working with Flash CS4, ActionScript 3 and AIR together.
Flash CS4 and Geometric Drawing Tools
Here are a few things that you might need to know when working with the drawing tools in Flash CS4.
Flash CS4 Bone Tool Introduction
The Bone tool in Flash CS4 can be used to connect several movie clips together in movement.
Flash CS4 Brush Tool
Lets draw a simple flower using just brush strokes of varying lengths.
Flash CS4 Button UI Component
We will use the Flash UI button component to add a Replay button to our eCard.
Flash CS4 eCard - Project Set Up
In this tutorial, we will create an eCard with Flash CS4. The card will have flickering Xmas lights. We will use the new object-based tween animation model to create the blinking lights animation.
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