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Flash CS3 ActionScript 3 Particle System
Now that we have the Flash CS3 particle system snowfall animation working exactly like we want, itīs time to optimize the program code.
Flash CS3 Drawing API, ActionScript 3, Shape Class
One of my favorite things to do in Flash is to draw onto the Stage. But I am not talking about drawing with the Flash drawing tools such as the Rectangle or Oval tool. In this tutorial, we will learn the basics for drawing with ActionScript 3 and the Drawing API.
Flash CS3 fl.transitions Class Parameters
In this tutorial, we will take a look at the rest of the transitions in the fl.transitions package for Flash CS3. We will examine class parameters needed for these transition effects. Each of these transitions has its own class parameters that you can use to refine the effect.
Flash CS3 Motion Tween Slide In Effect
Many fancy Flash intros use the slide-in special effect. This effect requires that the image or object have a starting position off of the stage and move onto the stage with a Motion Tween. In this tutorial, we will do just that.
Flash CS3 Particle System - Using Variables to Write Modular ActionScript 3 Code
We have finished the modular particle system code that you can use as a starting point to build any Flash project that needs a particle system.
Flash CS3 Professional Advanced for Windows and Macintosh, Visual QuickPro Guide by Russell Chun
Once you start writing your own ActionScript code, you can move up to creating more complex animation, dynamic interaction and server-side programming. This book by Russel Chun will give you the foundation you need to master advance Flash design and development.
Flash CS3 Publish Settings
When it comes to publishing your Flash movie, all the guesswork has been taken out of the process for you by the Publish Settings dialog box. Letīs take a tour of this wizard.
Flash CS3 TransitionManager.start() Method
Now that we have examined the various transitions in the Flash CS3 fl.transitions package, it's time to take a look at the code that runs these effects. The most common way to run these effects is with the TransitionManager.start() method.
Flash CS4 and AIR Developement - Marco Casorio
With the newest release of Adobe Flash and AIR, we now have a much easier way to build desktop applications. This book by Marco Casorio is a good way to learn the basics of working with Flash CS4, ActionScript 3 and AIR together.
Flash CS4 and Geometric Drawing Tools
Here are a few things that you might need to know when working with the drawing tools in Flash CS4.
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