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Introduction to the Flash CS3 Drawing Tools
This tutorial will introduce you to the drawing tools in Flash CS3. First we need to discuss a few basics. Flash has its own way of doing things and its drawing tools behave a little differently from other graphics programs.
Invisible Button for the Envelope Animation
Now we are to the point in our project where we will add the button which we will program to trigger the second half of the envelope animation. We will make an invisible button and put it right over the top of the stamp.
Invisible Buttons in Flash
We will create an invisible button in Flash CS3. We will not be using a graphic as a button. Instead we will create a hot zone over the spot on the stage that we want our invisible button to function.
iPad & iPhone Graphics Points vs Pixels
Understand the confusion over the pixels, points and resolutions for iOS apps.
Load Image File into Flash Movie with URLRequest
Keep the file size of your Flash project to a minimum by using external assets. These assets do not contribute to the download time. In this tutorial, we will learn how to use ActionScript 3 to load an external image into our main Flash movie.
Macromedia Flash MX 2004 Workspace
At first glance the Macromedia Flash MX 2004 workspace is intimidating and learning to use Flash may seem an impossible task. But as with other large tasks, when you break down the Flash workspace and examine each part separately, it becomes much less intimidating.
Main FLA - Flash Product Tour Project
For the Product Tour our next step is to decide if we want to create the entire project in one big fla file or create each section of the Product Tour as its own fla.
Make a 125 x 125 Ad Button in Flash
This tutorial will teach you how to create an animated 125 x 125 pixel square button ad in Flash CS4.
Make Your Own Flash Slideshow Template
We will save our new Flash project file as a Flash template and use this template for other projects.
Mapping ActionScript to Flash Movie with Linkage
We will be using the Flash Linkage – Export for ActionScript feature to associate external ActionScript code with a symbol stored in the Library. The beauty of this method is that we can add the symbol to the stage on any frame of the Timeline and as many times as needed.
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