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 F E A T U R E   A R C H I V E  

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Mapping ActionScript to Flash Movie with Linkage
We will be using the Flash Linkage – Export for ActionScript feature to associate external ActionScript code with a symbol stored in the Library. The beauty of this method is that we can add the symbol to the stage on any frame of the Timeline and as many times as needed.

Marketing Your Flash Ecards on Facebook
How to use Facebook Timeline app to market your Flash ecards

Masking Script Lettering in Flash CS5
Flash effect that reveals script lettering as if it's being written on the stage. This animation can be created in several levels of realism.

Masking Several Objects on Flash Layer
Learn how to sequence the individual parts of a masked animation in Flash CS4.

Mastering Celtx by Terry Borst
Mastering Celtx by Terry Borst - how to use Celtx for storyboarding.

Menu Toggle Button for Flash Storybook App
Because it is important for the toggle button to be accessible on any page of the book, we will place it on a layer above the pages of our storybook app.

Modular Functions in Flash CS3 and ActionScript 3.0 - Particle System Snow Scene Animation
In the next few tutorials we will create a particle system snow scene animation with ActionScript and Flash. There are many snowflakes falling and each flake is one instance of the same movie clip. So we need an ActionScript modular function to animate all of the snowflakes on the stage.

More Math.random() Method in Particle System
We have completed the snowfall animation for our Flash CS3 particle system. But the snowflakes seem to be missing from the bottom left corner of the stage. What can we do to adjust our animation? Will the Math.random() method save us?

Motion 5 Animation By Keyframe
We started working on our logo reveal for a craft business, by animating the background image. In this tutorial, we will add the logo text to the project. We will need to add the logo text in two parts, so that we can add the masking technique to one part of the logo.

Motion 5 Behaviors
Motion Behaviors are drag and drop animations that you can apply to images, graphics, text and even imported videos. To apply a behavior takes a simple drag and drop from the Library and then you can customize the animation’s parameters in the HUD or Inspector to suit your project.

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