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* Article Index - Video Marketing
Articles and tutorials about video marketing and animation
* Article Index - Video Training Reviews
Learn the easy way - by watching. Here are the best video training for animation.
3D Transform and Distort Tools in Motion
In this tutorial, we will continue the holiday project by adding the first part of the 3D rotation of the holiday text. It will rise from the snow to a standing position. This is a simple 3D task in Motion that doesn't even require the use of 3D cameras.
A Tour of the Flash Workspace and Tools
Take a tour of the Flash Professional workspace and the Flash tools.
ActionScript 3 and Flash CS3 Professional
With this newest upgrade of Flash CS3 Professional, the Flash ActionScript scripting language has grown up into a full-fledged programming language. Let's start with the basics.
ActionScript 3 Particle System Snowfall Animation in Flash
Now that we have the Flash CS3 particle system snowfall animation working exactly like we want, itīs time to optimize the program code.
ActionScript 3.0 Event Listeners and Handlers
In this tutorial, we will introduce event listeners and event handlers for Flash and ActionScript 3.0. You will use this code if you want to run a function when an event occurs. We will draw a star in the center of the stage and then rotate the star.
ActionScript 3.0 for Adobe Flash CS3 Professional by Todd Perkins
As Flash gets more robust, the challenge of teaching Flash gets more complicated. However, ActionScript 3.0 for Adobe Flash CS3 Professional by Todd Perkins will not disappoint you.
ActionScript fl.transitions and TransitionManager
One of the nice things about Flash OOP is the many pre-built classes. These classes can be thought of as built-in blocks of code. Some of the most useful are the classes used for programming animation because the complicated mathematics is already programmed for you.
ActionScript For Loop Code and Multiple Instances of Movie Clips
When you want your code to repeat the same task many times, you can use a code loop in ActionScript. Basically, this is code that uses an incremental counter to count the number of times the loop is performed. We then tell Flash to repeat the loop until a certain number is reached.
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