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Nesting Movie Clips for Complex Animations
Flash and Motion Tweens are a great combination for easily creating animation. But how do you create more complex animations such as adding a walking cycle to a moving character? One way would be to use nested movie clips. Letīs take a look at a simplified example.
New Fluid Grid Layout Dreamweaver CS6
Dreamweaver CS6 has new features that make creating adaptive websites easy.
New Import Options for Photoshop Layers and Adobe Flash Professional CS3
Adobe Creative Suite CS3 has greatly improved the integration between its software, especially the import features for Flash Professional CS3 which gives you more control over importing bitmap and vector layers into Flash.
New Quick Start Options in Flash Pro CS5
What new quick start options will you find on the Flash Pro CS5 Welcome screen.
New Text Layout Framework in Flash CS5
Print quality text layout and formatting is now possible in Flash CS5 because of the new Text Layout Framework in Flash Player 10.
Opening an Envelope Flash ActionScript 3
A few of my readers wanted to know how to create the popular Flash animation which shows an envelope opening. In this tutorial, we will create that animation and program it to begin when the stamp on the envelope is clicked.
Optimizing Flash CS3 Particle System Animation
Now that we have the Flash CS3 particle system snowfall animation working exactly like we want, itīs time to optimize the program code.
Particle Fog in Motion 5 - Scene Graphics
In this tutorial, we will import a layered Photoshop image into a new Motion 5 document and discuss how layer order and layer styles are handled.
Particle System - Emitter Shape Parameters
Our goal in this set of tutorials is to make a Motion particle system that simulates a natural snowfall. In this second tutorial, we will take a look at how the particle system Shape parameter will help us to accomplish our goal.
Particle System - Line Emitter
In the previous Motion tutorial, we examined the Shape parameter, which controls the emission area for our snowfall particle system. From the various options, we decided to use the Line option for the Shape parameter to create our snowfall.
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