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Grains of Sandbox Plot
Adventure plot and sandbox games might seem contradictory. These two things can actually be reconciled, if you're mindful about it. Generalization, improvisation and more are important when giving your sandbox RPG flavorful plot. Here are some short-and-sweet tips for how to pull that off.
Homebrewing Creatures, Abilities and Rules
The rules don't account for every eventuality. GMs all over add, bend and break rules all the time. Those rules which remain consistent from session to session may come in the form of monsters or new abilities. Here's what you need to do before making your own creatures, abilities or house rules.
How to Use Dice Log
All your friends moved to distant corners of the world? The gaming group is no more? Can't find people in your area to game with? Nonsense! Even with those pesky dice-sneaking cheaters, you're never too isolated to game. Hamete Virtual Dice Server has you covered.
Influence and Control During RPGs
The other players may frustrate you, as well as calls made by the GM, but there's a big difference between what's within your control and what isn't. Don't try to force the game into what you want it to be. This article shows you what you can do about irritating GM calls and obnoxious players.
Legends in Your Campaign
The most incredible stories wind through people like currents, fueling their transfer from one person to the next. Travelers are introduced to locals via such storytelling as well. Done right, your players may keep your homemade legends alive. Here's how to plan your own legends.
Moving the Story Along
There's more to being a Dungeon Master than being a rules encyclopedia. Drama, suspense, intrigue – the show must go on! Here's some tips on how to remember what to do when the rules detract from the story itself. Remember: the rules serve the story and not the other way around.
Noncash Treasures for Player Characters
Riches don't consist strictly of coins. Don't gloss over all wealth as money – instead, view it as a way to enrich the verisimilitude of your campaign world. Add some complexity to those hoards! People can be rewarded with items, service or land just the same.
NPC Cohorts and Hired Hands
Your party lacks a healer and they hit the bar at the next town. Who is available to hire? More importantly, who will decide what they will do in combat? Many concerns arise when the characters adopt a cohort or take on hired help. Here's what you need to know.
Party Leadership and Alternative Options
Each group needs their leader. Some leaders really drag the group down, though. How do you decide which player should take the hot seat? Arbitrary selection rarely fixes the issue. Through examining what the leader is supposed to do this article offers a short and sweet solution for your party.
Player Characters Becoming Dungeon Masters
You've been playing for enough time to feel that you'd be more happy behind the DM screen. Whether that's one game or a more than a year's worth varies with the individual. Not sure about what all that change entails? It takes less than you might think.
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