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Secret Organizations and Potential Masterminds
Threading any given object or NPC into a campaign means that it can be destroyed by the party. Never introduce anything in the hopes that it won't be trampled underfoot no matter how unlikely that is. How then does one create a secret organization within the world the PCs occupy?

Simple Riddle Composition for DMs
Have you designed the perfect dungeon but lack a puzzling riddle? Do your players love intellectual challenges but you can't just put in a riddle you find on the internet? This guide will show you a quick and simple way of making your own riddles to perplex your players!

Sniffing Out a Railroaded Plot
The bartender. Their patron. Maybe even the cat. One of these creatures is inexplicably invulnerable. Inexplicably in the game world anyway. Outside the game it's called railroading. In different ways it haunts game tables all over. Here's how to tell if your adventure is on rails or not.

Solo Adventuring In RPG Campaigns
What's it like gaming with a small group? More precisely, what's it like gaming with one player and one DM? I've had the chance to play and run this type of game many times and I can tell you, it's got ups and downs. Precisely which ups and downs are what this article describes.

Stronghold Builder's Guidebook Review
Perusing the shelves for Dungeons and Dragons Third Edition books? If you've come across the Stronghold Builder's Guidebook, I've got some advice before you buy it. Especially if your group isn't hardcore into that system.

Tactfully Running an RPG
Game mastering has a few tricky points regarding etiquette that differ from many other activities. Some game masters even go to auto-pilot and throw politeness out the window. Don't let that happen to you! Here's some tips on how to stay tactful and run a game at the same time.

The 3.x Open Game License
Do you need a new system for your group? Have you encountered the "Open Game License" from Wizards of the Coast? This one's free and has a whole lot of "Open Game Content." Here's an introduction to how the license works and a simplified explanation of product identity.

The Purpose of GM Authority
Why does the GM even need authority over the players? Can't the party just do whatever they want anyway? There's a balance which varies among parties and GMs across the board. Here are four reasons GMs need some control to help the game flow. Each is backed with responsibility to the group.

The Truth About Dice
Dice have no heart. They can be cruel or they can be kind. What are their intentions and how do they line up to yours? What could probability possibly have to do with dice? There is 'magic' when it comes to rolling dice but where it stems from may surprise you.

Understanding Where Characters Come From
Where did that villain idea come from? Why do players keep pretending to be the same heroes? If you've ever wondered where these constructs come from then you're in the right place. Or, if you're having trouble making a character, here's the list of sources we all draw from.

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