|In this tutorial, we will take a look at the rest of the transitions in the fl.transitions package for FlashR CS3. Last time, we examined the transitions that used the basic code for the TransitionManager.start() method which creates a TransitionManager instance, applies the transition effect to the object of your choice and starts the transition.|
Now, we want to take it a step up and look at the extra class parameters needed for these transition effects. Each of these transitions has its own class parameters that you can use to refine the effect.
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