| With the new upgrade of FlashR CS4, we have a new way to create motion tween animation. Although you probably worked very hard to learn how to create tween animations in Flash and changing things now does mean that you will need to learn some new procedures, I think that you will agree with me that the change is definitely worth the effort. It is so much easier to design an animation with the new object-based animation model. In previous versions of Flash tween animation was keyframe-based, which meant that you controlled the animation by working with keyframes on the timeline. Although this keyframe-based model was easier for Flash designers than writing ActionScript code, you will find the new object-based animation model much more intuitive to the Flash designers' needs. Instead of manipulating keyframes on the timeline, the designers can now concentrate on the object or objects on the stage that they are animating. The Flash keyframes and timeline will take care of themselves by automatically updating as the object on the stage is moved, resized, scaled, transformed or changed in any way. Creating an object-based tween takes only a few easy, intuitive steps.
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