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Alternatives to Removing Absent PCs
Three of four players are in their seats, ready to roll dice. The GM reports to the rest of the table that the fourth isn't going to show. What do you do? Here's four more options than canceling the game or just calling their character a late sleeper and damaging your campaign's cohesion.
Borrowing Plot Hooks and Adventures
There's an excellent and free source for DMs with writer's block: fiction books and video games. A certain non-obviousness is needed to throw your players astray, though. How can you keep the flavor without cuing your players into exactly where the story is going? Read on to find out.
Bringing Your Characters to Life
Want to make your RPG characters seem more real? Could you use a few tips on how to make your favorite hero or villain come alive? Drop over here for a few quick pointers on that very topic.
Chance Games In RPGs
In a tavern every shady character has a dagger close to their breast. They don't hold a flavorful candle to the barkeep who is skilled with cards and dice, holding the keys for the player's fortunes. Here's how to enchant your game with dice and decks, as well as a card game made for RPGs!
Character Knowledge and Metagaming
Have you tried asking people what metagaming is just to be told a long story and still have little understanding of the term? Did you ever wish someone would give you a straight-out definition? Maybe you're looking for a short article explaining it now. Here I am, and here it is.
Characters Spreading Themselves Too Thin
There's no "I" in team. Adventuring parties generally consist of more than one or two people for good reason. Through diversification, the whole becomes greater than the sum of it's parts. Here is a rundown of why that happens.
Conceptual City Creation
How do you decide what shops will be in your city? Do you pull organizations out of a hat to decide who runs what? Are the cities you create islands which have almost nothing to do with one another? Follow these six simple steps to form your own city-making strategy and optimize your time spent!
Constructing a Contradictory Character
Our own personality is the easiest to role-play. A great advantage of role-playing games is that we may explore other aspects of humanity instead of only those we portray all the time. One method to do that is by playing characters opposed to ourselves. Here's an easy way to make them.
Coping With Dungeon Master Burnout
Surely every DM has felt game-haltingly bored at some time or other. When this happens it is like a big warning sign to your group saying "this is a chore." How do you manage it? Will it always be like this? Here's some advice on how to bring fun back to your games.
Descriptive and Narrative Fight Scenes
Does “the kobold cleaves into your biceps with the blade of his spear” appeal to you more than “they hit you?” Odds are it's more appetizing for both you and the rest of your group. During long combat hauls, interesting narration can be difficult to maintain. Here's how to keep the spice in.
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