| Since I started writing the FlashR section in 2004, it has occurred to me that I haven't written any tutorials about Flash "basics" for some time. Flash has changed quite a bit over the years, especially in the last few years with the explosion of publishing for mobile devices. With the release of Flash CS6, I have decided to start a new series of articles for the Flash beginner.|
Flash, in its infancy, was a simple drawing and animation software. Its popularity soared due to the accompanying Flash Player software, a simple download which allow developers to design projects that would play consistently over many computer platforms and web browsers. At that time, Flash was the only way developers could be assured of this consistency.
Over the last decade, Flash has developed in to a robust authoring tool for web, mobile and desktop applications, games, motion graphics, interactivity and video. The types of animation that one can create with Flash has matured along with the software and with the addition of interactivity, Flash has moved into many areas of publishing.
Most of you know that the Flash Player has had some problems in web browsers on mobile devices, which has influenced the future of Flash and the direction AdobeR has decided to take the software going forward.
Adobe has recently announced that it will be concentrating the future development of Flash on both the creation of non-mobile applications and stand-alone mobile applications, which do not require a mobile web browser. Flash developers can create stand-alone mobile applications with new AIR for Android and iOS publishing features.
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