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American M'gee's Alice Walkthrough
General Notes

These game notes refer to a game played at the 'Medium' Skill Level. The gameplay is not too difficult but the combat can be in some levels and is easier in others. Having played a few levels, you might like to start again in 'Hard'. This gives more enemies and less health pick-ups. Let me say from the outset that you might not need this walkthrough to get you through impossibly difficult areas in the game, but it will help if you don't want to keep replaying some tricky sections over and over again. You can save time and trouble knowing what I found out the hard way. Read through the first part of the level and then play it. If you need more help, read it all.

It's best to use the 'Always run' setting, and use the 'Walk' key when you need to. Alice won't walk straight off a cliff edge but she can slip off if she is approaching at a shallow angle, or runs off. Keep away from edges when in combat.

For a standing forward jump, a pair of white footprints show where Alice will land; you can turn this off. A standing jump gives the most height. Running jumps are guesswork and judgement; keep the keys pressed to go further. You can control your direction movement whilst airborne and while floating in a Thermal. If you jump up and hang on to an edge (in some places you can move sideways) press 'W' key to climb up. Most of the game is fairly linear (the route is obvious) and the action areas are not extensive, but have believable boundaries.

As with any game with combat, it pays to save often. Alice's Sanity (health) and Will (strength) are used up fairly quickly. Use the quick-save (F4) and quick-load (F1) but remember that it only has one memory slot and overwrites the previous each time you save. Use the standard saves at any other strategic moments. The start of each level's autoload is automatically saved. Edit and delete old unnecessary saves, using the Bandersnatch Opticals machine, or it can get confusing and takes up a lot of hard drive space.

If you kill an enemy, wait and take his Meta-essence to keep your levels up. With some stronger enemies you get larger amounts if you move in quickly. The Meta-essence and other energy sources are very obvious and reasonably abundant, so I won't keep mentioning them unless they are hidden from view.

Help on weapons and combat is spread throughout the walkthrough as you come to need it. The first time you come across a weapon or enemy, the name is in bold upper case for easy reference later. There isn't too much detail on how to fight each enemy. It would spoil the fun. Like Quake, if you get too close to an enemy he will slash at you, if you stay too far back he will throw something nasty. Your weapons are much more effective if you can see the targeting ring around your enemy.

Some enemies are quite dangerous and will attack in force if they can. As usual, every so often you come up against a much harder 'Boss' enemy. If you get really stuck you can use the cheat codes at the back of this walkthrough. Once through the sticking place, revert to normal or you will spoil the game.

A little later on, try standing still for a long time with the different weapons. Alice has several reactions to boredom for each one.

The enemy's names are sometimes my own as there is little reference in the game literature. Some are from the original books.

This entire walkthrough was written by J.C. Wright who has given BellaOnline permission to display it. You can contact him if you wish for more details - J.C. Wright.

American M'gee's Alice Walkthrough






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