<%@ Language=VBScript %> American M'gee's Alice Walkthrough - Tips and Techniques for American M'gee's Alice
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Lisa Shea
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American M'gee's Alice Walkthrough
Fortress of Doors

Fortress of Doors

You're on a ledge outside the walls. Turn round and around the corner is a CG. Kill him and jump to the floating rocky islands to get the Large Will if you need it. Come straight back to avoid missiles from the CG on the ramparts. Go back round the corner (clockwise) and enter through a hole in the wall. Turn right and follow the ledge to a doorway in the wall on your right. Don't bother trying to get to the school building floating in the middle; it's locked.

You come into a small courtyard with some stairs opposite, leading to a broken wooden floor and a zigzag walkway to a new Vortex door. In this courtyard you will meet your first SCREAMING-BANSHEES (will be referred to as SBs, some people call them BOOJUMS). These fly about screaming and are dangerous and hard to kill at this stage in the game. They send shrieking blasts that can injure you and knock you over an edge. The thrown knife works best. In this case it's best to just run for the stairs and walkway, having saved first of course. As they hurl their blasts, the floor gets more and more damaged, so it gets harder. There's a large ME in an alcove to the left of where you come into the chamber.

If you fall through the holes in the floor, you will find yourself back at the entry to the area. If you are killed by your enemies you will have to reload to your last save. I call this restarting 'puzzle rules' as it seems to occur where you are expected to fail many times, especially in puzzle areas.

This entire walkthrough was written by J.C. Wright who has given BellaOnline permission to display it. You can contact him if you wish for more details - J.C. Wright.

American M'gee's Alice Walkthrough






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