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American M'gee's Alice Walkthrough
At the end of the cut-scene, the White Rabbit has been squashed underfoot by what seems to be a skinny giant who later turns out to be the MAD HATTER (MH). The Mock-Turtle and the Cat urge you to continue.
You can shoot down the usual HBs, and if you hang around and explore the dead-end right path, you will have to deal with a SA and a lion-tailed whiskered SCORPION. These have a habit of burrowing into the ground and re-appearing and they seem to have to be killed twice. Best to take the left path, kill the Rose, and go down the rabbit-hole.
You come to the first cavern (A) with 2 Thermals over to the other side. Ignore the SA high up on a ledge. If you fall into the acid lake, which all the caverns have, jump out quickly onto the ledge and climb the vine. You come to a Y fork junction. Save here and explore. Both tunnels lead to a complex of caverns with bridges, thermals, vines, jump mushrooms, and lakes of acid at the bottom.
The left one leads to a cavern (B) with a bridge, which is immediately destroyed by the MH stamping on the surface. Use the Jump Mushroom on the left to get up to a higher bridge to a Mallet weapon. If you already have the weapon, these pickups boost the weapon and your Will. Follow the tunnel through cavern (C) to the next cavern (D). At the lake level in (B) is a large ledge with a KM. You can get back up again.
All caverns are well worth exploring, using everything, just for the fun of it.
The right fork at the Y takes you to cavern (C) with a bridge leading to a central island. There's 2 SAs who will keep shooting if you don't kill them. When on the island the MH again destroys the bridges so you have to use the Jump Mushroom up to a high ledge on the right, then jump down to the tunnel out.
While in cavern (C) if you get to the tunnel where the higher SA was, it leads back to cavern (A) on the high ledge. The different exit tunnel from here to the surface has a KM that you'll have to kill or sneak past. On the surface, if you go to the right you will come back to the original rabbit-hole entrance.
When you get to cavern (D) go to the centre and use the thermal to get to the first vine. Swing to the second and then swing to the ledges. The pickup beside the Cat is a Cards weapon power-up. Take the tunnel back to the surface.
On the bottom of cavern (D) is another KM guarding some GRASSHOPPER TEA, the speed and agility booster. Try it.
At the surface, after you get the Cards power-up, go left and after doing some anti-aircraft shooting, jump to the vine and climb and swing to the fungus ledge with the ME. Kill the Rose and the Scorpions and head along the path to another rabbit-hole. Go down to end the level.
This entire walkthrough was written by J.C. Wright who has given BellaOnline permission to display it.
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