Books & Music
Food & Wine
Health & Fitness
Hobbies & Crafts
Home & Garden
News & Politics
Religion & Spirituality
Travel & Culture
TV & Movies
American M'gee's Alice Walkthrough
Looking Glass Land
Mirror Maze - The combat gets a bit harder again. You are in a crazy-house world of corridors and huge mirrors. It's just a rectangular maze with some corners made as tunnels to aid navigation.
You start in a hallway with two raised alcoves containing a Ragebox and some ME. You can climb and jump up using the angled beams on the wall, but leave them for now unless you're desperate for a health boost. You can start in either direction, as it's one complex circular route. As you progress you will meet some ONE WHEELED ROBOTS (will refer to them as WRs) who crash out through the mirror walls at certain points. Long range they throw Homing Grenades that do a lot of damage. Try different weapons on them. I found that the Jackbomb and the Demon Dice worked best, but even the knife will eventually kill them. You also meet some GVs. Notice that the Dice, now three, can now summon up a much bigger and nastier Demon, but not every time you try. The bigger the Demon, the more Will it uses up.
After each successful kill, look in the space behind the broken mirror for ME, and in one space you will find a new weapon, the JACKS. These turn out to be the most effective weapon against most of the enemies, and for only a small drain on your Will reserves. Try them out. They work best when the enemy is targeted.
Just keep going and kill off any enemies, it's not as extensive as it first seems. If they gang up on you, and you can lead them back near the starting hall, use the Ragebox.
Then in one corner, halfway round the maze on the far side, you'll see a clock mechanism behind a broken mirror. Jump through the works onto a ledge with a wall-clock and a transparent wall. Break the wall-clock and you can see, through the unbreakable transparent wall, a new round tunnel has appeared. Get round there by jumping back and keep going left, then face the tubular tunnel.
If you haven't yet found the new Jacks weapon, turn round 180deg. and the mirror at the far end has a WR and the Jacks.
Ignoring enemies, the shortest route to the clock is to leave the start in the corridor on the Ragebox side of the hall. At the end turn right and go through the tunnel. Go through another tunnel and ignoring the tunnel straight ahead, turn right. The mirror with the clock mechanism behind it is the second on your left.
Jump over the gap into the tubular tunnel and kill the GV at the far end. Don't walk out of the end just yet because the tunnel is rotating 90deg. to line up with two new corridors which are part of the Asylum Maze.
This entire walkthrough was written by J.C. Wright who has given BellaOnline permission to display it. You can contact him if you wish for more details - J.C. Wright.
PS2 / PS3 Reviews
Nintendo DS Reviews
PC Game Reviews
Video Games and Child Soldiers
Women in Armor
Free Dating Tips
Website copyright © 2014 Minerva WebWorks LLC. All rights reserved.