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American M'gee's Alice Walkthrough
Behind the Looking Glass
Go through the doorway and kill the SB with the Jacks as usual. Ignore the large clock and jump over to the door on the right. If you fall, puzzle rules apply, but not everywhere in this level. There's a lot of acid about. There's also a lot of Spiders that are easily killed with the Icewand but it uses a lot of Will so keep it topped up.
Go down the steps to a tower with two corridors to two levers; pull them both. They open a door and bring a rotating gear wheel into the centre of the tower. Use this to get across the gap and jump over to the alcove with the ME. Go through the door and up the steps to a doorway. There's a Grasshopper Tea under the stairs but you don't really need to use it.
There are stepping-stones, but some are just floating and will sink into the acid. The Cat tells you to look in the mirror, which helps. Use the footprints to jump carefully and pull the lever, then jump to the far door which will close behind you.
All the doors are locked but if you go left, all the way along the corridor, there's a room with a hole in the floor. Jump down through it, and go through the door into the Mad Hatter's experimental laboratory. You meet the March Hare and the Dormouse but you can't help them so just pull the lever. You see a cut-scene where the barred way up again is opened, and the Mad Hatter opens the door with the outsize key. Get up there, killing some WRs, and through that door.
Take the steps down and up to a door to a room, and talk with the Gryphon in a cage. Go back out and take the steps to the right door. This door only opens after you talk to the Gryphon. There are several Spiders but you shouldn't need the Ragebox opposite the Gryphon's door. Cross the bridge and enter the Vortex.
You find yourself on the Tea Party table with 4 large cups. Each cup has a sugar lump floating in the hot tea, which is like acid. You have to climb up, or bounce on the chairs, and jump onto the sugar lumps to sink them. When you have done them all, the clock at the other end of the table opens as you approach to reveal the Vortex exit.
The cups are guarded by Spiders on the chairbacks, but you can easily kill them from below. Stay close to the cups and the Spiders don't come down, so just throw the knife or the Jacks until they're dead. You are now in the clock's works again. Pull the lever to make the time 6 o'clock and take the next Vortex out.
This entire walkthrough was written by J.C. Wright who has given BellaOnline permission to display it. You can contact him if you wish for more details - J.C. Wright.
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