logo
Beauty & Self
Books & Music
Career
Computers
Education
Family
Food & Wine
Health & Fitness
Hobbies & Crafts
Home & Garden
Money
News & Politics
Relationships
Religion & Spirituality
Sports
Travel & Culture
TV & Movies

dailyclick
Bored? Games!
Nutrition
Postcards
Take a Quiz
Rate My Photo

new
Painting
Heart Disease
Horror Literature
Dating
Hiking & Backpacking
SF/Fantasy Books
Healthy Foods


dailyclick
All times in EST

Low Carb: 8:00 PM

Full Schedule
g Computer / Console Gaming Site
Lisa Shea
BellaOnline's Computer / Console Game Editor

g

Banjo Tooie
WitchyWorld




WitchyWorld is opened with Challenge 3 from Jiggy Wiggy, and is off of the Pine Grove.

There's a Warp spot right at the entrance. Your first task is to kill all the slot machines. There is a circular path around the central big top. Use the grenade eggs for this. When you're done, go to the Space Zone to the instruction spot to learn how to fire eggs in the air. Once you learn this, enter the Big Top to fight the Strange Wobbly Inflatable Thing. Hit him once with a grenade and you'll get a fly spot to fly and finish him off. You get a jiggy when he's toast.

Just by the entrance is Mrs Boggy, wife of the polar bear. Her three kids are here. For two you need food. The top of the ticket stand has the hamburger stand opener, and the fries opener is right behind the fry building. Get one of each.

Head over to the Wumba area. Do the beak bang drill, regular beak slam and grenade to get the strength prize. Climb up the silver middle to get the jiggy. If you jump from the door to the ledge you'll get a blue jinjo. For the teepee, the glowbo is right inside the teepee. Grab it and turn into an armored car. This is used to get you in the rides that have a cash box outside of them. You'll see the cool armored car doors that you beep to open.

Now go into the Inferno, and get a page and glowbo. Mumbo's skull is in there. There's a hollow comb in his skull. Go around to the various Mumbo spots, to turn on the remaining rides that aren't on yet. To get into the power station, blow up the door with grenades. There's a pink jinjo behind the door that you can get out with the armored car. Grab the notes on top of the fence, too.

In the train station by Inferno, jump up the coffin and go across to open up the train switch. You have to now run back to the mines to drive the train here.

Go into the Haunted Cavern to get the blue jinjo, the camel who goes to the fire/ice world, and the triceratops who goes to the train to ride to terrydactyl land. There's a page on a ledge to the side.

There's a tall pole in the middle of this area that has a jiggy up on top.

The tall pole in the wooden area is a cablecar across to the top of the space area. Get out to the cable car and press the red button to activate it. Once you've crossed, go back out on the cable to get the green jinjo on top of the big top.

Back to space-land. There's a jiggy up on top of the 'planet' - it helps if you get the falling cheat before you try this one. You can also play the dodgem challenge. You must get 60 pts in 30 sec. Blue-3 green-2 red-1. Second challenge - 50 points in 45 sec. With 2 enemies. 3rd challenge. 40 in 45 3 enemies. Get a jiggie.

Head over to the castle area. Use a hand grenade on wall to get hollow comb. In back, there's a pump room with bird-only spot and a bear spot. Go to split spot behind the big top, then send each into the pump room and stand on the 2 spots. This makes giant castle in middle with jump spot. Watch out for the Minjo. An instruction spot to the R wants only bear. You learn pack wack. Use B to hurt bad guys.

Go inside the castle for the Balloon Burst Game. You get 60 seconds to shoot balloons. Blue 3 green 2 red 1. Shoot 50 get jiggy on top. Use jump legs to get. If you go in just as the bird you get a different game, and another jiggy.

Probably the most fun is the spaceship game. Go to the VERY top of the space cable area, and jump over to the metal ridge that leads to the landing pad for the spaceship. Watch for the electric zaps. Bash the red button to open the link to the mine and get the spaceship. There's a jump button so you don't have to do the tricky crossing again.

You'll ride a pre-set course along, shooting targets, and landing in the Area 51 area. If you get 500 points you get a jiggy. There's also a black jinjo on top of dodgem dome that you can birdwalk up to.

The hatch up in the top of Area 51 can be gotten to by jumping from the lights next to it, but this is blocked. It will lead to Oogle Boogle's Cave, once you open the switch on the other side.

Master Banjo Tooie Walkthrough Page
Article on Banjo Tooie
Walkthrough Master Index










Forum - Live Hints, Tips and Cheats
Submit a Hint, Tip or Cheat


Want hints, tips, and techniques delivered to you personally?
Subscribe to one of our Gaming Newsletters:


Computer Gaming    PS2 / PS3    Nintendo    DS / PSP    XBox




Walkthrough Index

PS2 / PS3 Reviews

Wii Reviews

Nintendo DS Reviews

XBox Reviews

PC Game Reviews


Video Games and Child Soldiers

Women in Armor

Free Dating Tips


memberscenter


vote
Poetry
Daily
Weekly
Monthly
Less than Monthly



BellaOnline on Facebook


| About BellaOnline | Privacy Policy | Advertising | Become an Editor |
Website copyright © 2013 Minerva WebWorks LLC. All rights reserved.


BellaOnline Editor