<%@ Language=VBScript %> Dungeon Siege 2 Walkthrough - Tips and Techniques for Dungeon Siege II by Lisa
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Lisa Shea
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Dungeon Siege 2 Walkthrough
Chapter 3 - The Morden Towers

Chapter 3 is a LONG chapter compared to the first 2. Long chapters are good - it means you have a ton of gameplay to enjoy! Open the gate and cross the bridge. There's a nook to the west - use the statue to get a box of stuff. There's another nook up and to the north. You run into Greknev, and claim to be his friend. He says the password is "CHABA".

You're about to start fighting with the locals AND the Morden, so I found this to be a good time to back up and clear out the cave complex. If you go behind the first chant shrine, you will find tons of enemies and the big cave complex ("The Hak'u Caves") to work through. You'll find a spirit that you can't understand - somehow you know that you have to find the mage Lyssanore in Aman'lu to understand. That will come later. At a tower near the cave entrance you'll find Hanish who explains about Sanctuary Doors. There are 4 doors, one for each main melee type. A person of the proper rank can get through the door and get a reward. In this one, for example, I got through the Ranged 3 door for some gloves, and the Melee 3 door (my other party member) for a staff. A lecturn in here gave the lesser chant of dexterity.

Anyway, once you clear the back-caves, move along to the gate again by the Morden towers. Talk to the guard there and say "CHABA". They promptly turn on you, so slay them all and free Nen. She says to use the cage as a torch. In essence, hack the cage. Pick up a piece. Equip it. "Attack" the campfire to light the piece. Now "attack" the tower with the flaming torch, and it burns. Now you can go "through" the remains of the tower to continue your march. Be sure to loot and equip anything new as you go.

A tower near here has a lesser chant of strength and a lesser chant of intelligence. You also find a tower a bit further on where the chest doesn't rise. Hmmmm. Go over the bridge for a cut scene about a dryad being hurt. There's a health shrine here. Just north of it is a Hak'u ritual camp without much stuff. The dryad says her niece, Tanzi is lost. Offer to help out. Use the Shrine if you wish, and move on to the Chant Shrine just past the bridge-is-out to the Elven shrine. Then take on Tower 2.

Further on the right is a pond with a waterfall. Go through the waterfall for "a tranquil cave" with another spirit you can't understand. There is a lectern here with a Mysterious Chant. It gives you random presents when you use it. Now reach the 3rd tower. There's an area to the north with a few goodies. Go up the hill to the Western jungle. Once you go right, there's a cut scene of a gate, this is the hidden entrance.

Fight your way in and you get a cut scene of one of the Hak'u helping the girl. Use the lever to open the bridge back to the first ghost. Get back onto the path, to a chant shrine. The next tower is well guarded - get through it to the teleporter.

Head back to Celia, and she grants you freedom thanks to the 2 dryads who speak up for you. You claim you'll leave for your village. She tells you to seek Taar in the great hall for your stuff. Stop by the inn and pay 500g for 3 members - it's now 1500g for 4. Go to the Great Hall (a 2 lift ride) and talk to Taar. She says you hvae bite marks, you have the plague created by Dark Wizards. The cure is in the elven shrine, and she gives you a vial.

Dungeon Siege 2 Walkthrough






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