logo
Beauty & Self
Books & Music
Career
Computers
Education
Family
Food & Wine
Health & Fitness
Hobbies & Crafts
Home & Garden
Money
News & Politics
Relationships
Religion & Spirituality
Sports
Travel & Culture
TV & Movies

dailyclick
Bored? Games!
Nutrition
Postcards
Take a Quiz
Rate My Photo

new
Painting
Heart Disease
Horror Literature
Dating
Hiking & Backpacking
SF/Fantasy Books
Healthy Foods


dailyclick
All times in EST

Autism Spectrum Disorders: 4:00 PM

Full Schedule
g Computer / Console Gaming Site
Lisa Shea
BellaOnline's Computer / Console Game Editor

g

Dungeon Keeper 2 Walkthrough: Aftermath/Snapdragon: 8

If the last mission was the giant mission, this is the Wizard mission. You have to take over Dante's abandoned lair, and kill Titus, who has Wizards protecting him.

You begin, appropriately, in an abandoned dungeon, with lots of lava and water around. Trick one is to build stone bridges over the lava but remember you only need wood bridges over water! You really have to watch your money at the beginning, as you only have 2 gold cubes within easy reach.

Grab the lair and hatchery, and those two gold. You need guys, so get the portal next, and the few gold up above that. Don't venture further in that direction yet. There's a 'make happy' up there. Save that until you need it, if ever.

Next, move west to the hero's gate, and the training room. Throw your units into the training room and begin training them. When you're ready, move on the treasure room next, to the southwest. By now you should be in a better money position and have more units coming in to help you. The enemies get tougher as you go, so keep training.

Now grab the casino and the gold below it. Don't open up the two northern doors off the casino yet. Move southwest and get the prison - you not only get two dark elves to join your cause, but now you can turn the enemies you kill into skeletons!

From there, northwest is a hero gate, and two increase moneys which you should be able to save. SW is a torture chamber with a mana increase, which again you can save until later.

OK, now work on the northern part again. Go past the portal and take out the hero's gate and mana increase up there. Go northeast to the workshop. That's it for this end.

Now for the final assault. Move NE from the casino and take out the hatchery. Continue NE to the library, where you get a level up, heal, and money increase. Increase your level, and take out the final group!

Dungeon Keeper 2 Walkthough Index





Forum - Live Hints, Tips and Cheats
Submit a Hint, Tip or Cheat


Want hints, tips, and techniques delivered to you personally?
Subscribe to one of our Gaming Newsletters:


Computer Gaming    PS2 / PS3    Nintendo    DS / PSP    XBox




Walkthrough Index

PS2 / PS3 Reviews

Wii Reviews

Nintendo DS Reviews

XBox Reviews

PC Game Reviews


Video Games and Child Soldiers

Women in Armor

Free Dating Tips


memberscenter


vote
Poetry
Daily
Weekly
Monthly
Less than Monthly



BellaOnline on Facebook


| About BellaOnline | Privacy Policy | Advertising | Become an Editor |
Website copyright © 2013 Minerva WebWorks LLC. All rights reserved.


BellaOnline Editor