logo
Beauty & Self
Books & Music
Career
Computers
Education
Family
Food & Wine
Health & Fitness
Hobbies & Crafts
Home & Garden
Money
News & Politics
Relationships
Religion & Spirituality
Sports
Travel & Culture
TV & Movies

dailyclick
Bored? Games!
Nutrition
Postcards
Take a Quiz
Rate My Photo

new
Painting
Heart Disease
Horror Literature
Dating
Hiking & Backpacking
SF/Fantasy Books
Healthy Foods


dailyclick
All times in EST

Clairvoyance: 08:00 PM

Full Schedule
g Computer / Console Gaming Site
Lisa Shea
BellaOnline's Computer / Console Game Editor

g

Mizar's Palace: Juno/Lobby

Mizar's Palace: Juno/Lobby

Juno is probably the first person you get to Mizar's Palace. The entrance "lobby" area is very shiny, pictures of drones on the wall with strange braille dots near them. There is a moon in a yellow sky. You can see Vela's underwater tunnel, but you go through the middle door to begin "Lobby".

You start out in a long hall with flames, and a strange computer screen. There is a pistol capacity increase on the right. The left door leads to a room with crates, two bears in anook ont he left, tri-rocket ammo and machine gun ammo. A life door hear leads to a room with two shotgun capacity increases, a grenade capacity increase, and coins. Return to the flame room.

The right door has a big guy with flying guys, barrels, full machine gun ammo, and a bad guy on the ledge over your head. Go through this door to a big room with money & health, a 3 teddy bear family and a shotgun capacity increase. There is yet another room off of here with a bear, four innocent ants (don't shoot them!) and grenade capacity increase. Now return again to the flame room.

If you look at the computer screen, it's trying to tell you something. Go jump in the second flame on the right and you'll go down a tube. There is money, health, machine gun capacity increase and ammo. There will be a room with three bears, and another room with heiroglyphics and 2 bears.

You end up in a yellow stone room with a big guy, 2 grenade capacity increases, yellow muck and the last two bears. Now you can see where the pyramid will land.

Juno is now the first person in the "pyramid room". He has to do a Floyd puzzle - have Floyd get the 3 power keys (look suspiciously like the Zelda tri-force symbol) and into the pyramid generator area. Have Floyd fly through the rings for the first one, then in the top of the two-cutouts in the wall for the second. Then have him loop back around to the niche above the floyd picture hyroglyphics for the third. If he keeps going down the tunnel, the pyramid will appear.

Juno can now go into his door in the pyramid. That will take him out of the game until the other two reach this point, and you all confront Mizar together. This is the "Lupus" confrontation so look in Lupus' notes for what happens!

Jet Force Gemini Walkthrough






Forum - Live Hints, Tips and Cheats
Submit a Hint, Tip or Cheat


Want hints, tips, and techniques delivered to you personally?
Subscribe to one of our Gaming Newsletters:


Computer Gaming    PS2 / PS3    Nintendo    DS / PSP    XBox






Master Gaming Page Walkthrough Index

PS2 / PS3 Reviews

Wii Reviews

Nintendo DS Reviews

XBox Reviews

PC Game Reviews


Video Games and Child Soldiers

Women in Armor

Free Dating Tips


memberscenter


vote
Poetry
Daily
Weekly
Monthly
Less than Monthly



BellaOnline on Facebook


| About BellaOnline | Privacy Policy | Advertising | Become an Editor |
Website copyright © 2013 Minerva WebWorks LLC. All rights reserved.


BellaOnline Editor