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Red Alert Walkthrough: Allied 13

The purpose of this mission is to blow up the nerve gas refinery. You have two groups - at the top, 2 engineers, a medic and 6 riflemen. At the bottom, 2 engineers, a medic, a 7 riflemen and a spy. In general, heal as often as possible, group each 'group' of 3 riflemen to switch easily, and use the spy to scout out ahead.

Send the top guys at the nearby turret. Meanwhile, the bottom group should clean out the room with the barrels. Take the top generator and turret. Move the guys to take out the single guy guarding the crate, but don't use it! Leave 1 engineer near the create, move the rest SW. Keep healing.

The top guys should cross the bottom of the room, avoiding fights. Take the guy in the corridor, move your riflemen in 2 sets of 3 leapfrog (i.e. top 3 move forward, then bottom 3 move forward, etc.). Heal after each kill. Meanwhile, the bottom guys take the SW room, use the crate to avoid losing a guy if you have to. Sent the guys to the east room in 2 groups, healing often. Watch out for the dog!

You get 3 new guys; group 5 and 5 and travel east. Use the spy to lure the dog to be shot. Send the engineer to the top left of the room to the turret; use the riflemen to take out the guards out. Send the other engineer to the center turret; recover all to corridor and heal. Your spy can join the top group now.

Once you've deactivated the central turret, group your engineers & medic in front of the turret, and group the other 10 below that to protect them. Meanwhile, on the top, you'll get to a room that has 5 mammoth tanks. Forget about the tanks for now; move across the bottom of that room. Stop about 1/2 way across the bottom. There'll be a wandering patrol behind you; kill them. Move your spy along the corridor; at the end is a dog that you lure out. Run the spy through the room to map it out. At this point, take the room pretty easily. Deactivate the generator, other exit comes back into the central room.

Wait in the corridor. In the central room is still a flame tower in the top right and lower left, and 2 guards. If you hug the S wall, you can take out the guards without any losses. Heal up. From the bottom group, take 1/2 your rifle force and move them S just far enough to illuminate the room below. In that room are rocket launchers and bad guys. You may see 2 riflemen wandering around. If so, wait for them to come to you. There's a console in the middle of the corridor. After the riflemen are killed, activate the console. This causes a flame tower to sprout up, destroying everything.

Mission 13 Continued...

Red Alert Walkthough Index






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