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Spiderman 2 Walkthrough
Chapter 10: When Good Men Go Bad
* Buy Level 5 Swing Upgrade from Store
* Earn 3000 more Hero Points
Head to your nearest store, from where you are head south and a few blocks west.
Start earning Hero Points and you will remember you need to go to Dr. Octavius’s apartment. Head to the blue marker. Once there you have to destroy four computer consoles. This is one of those sections where a programmer somewhere thought he flex his programming skills by making this more difficult than it needed to be and not nearly interesting enough. They have to put one of those in almost every game. I think it’s a law. Anyway, the way to beat this is to avoid that randomly pulsating light in the middle and dodge every time you see the light around your head go off. I found that working to the left in a clockwise order went best. If you wait for the light to go in and charge your jump while you sprint you should make the first three. The last one took a little more timing and luck. Try to leave just after you dodged a ray.
After you finish and get outside you’ll remember another meeting. Head toward the marker and you’ll be cut off by several of those flying things from earlier at the maze. They’re pretty easy to defeat by jumping in the air and combining several attacks quickly. Go to a cut scene.
Head to the marker and start another cut scene. When you finish you’re outside the hospital and you need to go to the Daily Bugle, the blue marker. This triggers one more cut scene.
Head to the bathroom to change and now you’re finished.
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