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Lisa Shea
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Splinter Cell Walkthrough:
Getting to Grinko

A lot of people have trouble dealing with the glass elevator. First, you have to be somewhere in the dark - by the archway works well. You have to be close enough so that YOU as the PLAYER can hear what the guys are saying, but so that while you sit there for 20 seconds you're not spotted by the guards.

Point your mike up at the glass elevator as it slides up the wall (it's on the outside of the building) and "use" it. You should be able to hear the 2 guys inside chatting about their plans. When they reach the top *without you having being spotted*, your mission is to check out the boss' computer. If you were spotted - or if you didn't hide a previous body well enough and it's found at this point - you'll be yelled at and the mission will be over.

Three guards appear in the courtyard when it reaches the top and lights come on. Enter the opposite door from where you are now. Stay on the grass to stay silent. There's a door at first floor level - there's a medkit there. You can just skip the medkit and continue on, it avoids the confrontation witht he guards. To the right climb up the lattice to the window. Hide in the closet and two guys come out of elevator and past you, and stand by door at other end. Go quickly into elevator before they start patrolling.

Come out of the elevator, soda machine to right with a camera behind it. The next door to the left is a locked office. Down further is another door which is an access-code door. You need to pick the lock quickly and get in. Someone will come out the end door door soon so you have to get in before he does. There's a computer and a ceiling grate to climb in. Climb through the duct into the next room.

Shoot out camera and/or lights. Then head in the closet for ammo and a ladder to the roof. Once there, you find a pipe sticking up, rappel down. You're on a window looking in at a guard. When he's done, shoot him through the glass. The glass should shatter and you can go in. Be sure you've killed him. Then turn off the light. When you touch the computer, you'll be swarmed.

Hide in a corner and lob a grenade when the door is opened. After the fight, Lambert wants you to use the computer again, do so and now you have to get to the garage. Exit the door, stay left. You go past the drop-in location, there's a door on the left that's now open. That leads to a ledge area and you can go around and down to the garage. You're being chased so be cautious.



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