Role-playing games are a lot like books. Well, the choose-your-own-adventure kind, anyway. We can gain a lot from fiction books in excess of simply entertaining ourselves for a while, although the importance of that shouldn't be belittled. GMs can share real-world knowledge and flesh out their world a bit better because of it. Is the addition of learning right for your group or not? It's really up to you, but this article gives you some extra food-for-thought on that matter.
Game Masters Sharing Their Knowledge
Entertainment is something RPGs have covered. We love to squash dragons like bugs and take the baron up on his reward offer. There's a lot we can learn during, too, mostly depending on what the GM puts in the game. Not the shift the night watch takes – actual knowledge in RPG form. Come read!
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