I hope the weather's nice where you are. Where my parents live as well as where my wife and I are, things are fluctuating greatly. It reminds me of some friends of mine who would either speculate or joke that there's a secret society controlling the weather. The article this week isn't intrinsically about the weather, but rather the “them” part: preserving the secret societies in your campaign.
Secret Organizations and Potential Masterminds
Threading any given object or NPC into a campaign means that it can be destroyed by the party. Never introduce anything in the hopes that it won't be trampled underfoot – no matter how unlikely that is. How then does one create a secret organization within the world the PCs occupy?
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