Open your project into Flash and lets continue.
- We have our first image on Frame 2 of the Image1 layer. We want it to display on the stage for 100 frames. If you drag the Timeline Playhead from Frame 100 back to Frame 2, you should see the image displayed.
- To test our movie so far, click Control Test Movie. You should see the first image continuously displayed.
We are now ready to add our second image. We could add it to the same layer (Image1). But, we know that we will eventually be creating Motion Tweens for each image. This is mush easier to do if we have one image per layer. So we will add the next image to its own layer. - Add a new layer to the Timeline and name it "Image2". Right-click on Frame 101 and add a Keyframe. Remember that we have image 1 displayed on frames 2 100. So we need to add our second image on Frame 101.
- From the Menubar, click File Import -Import to Library. This time the image did not appear on the stage. I did this for demonstration purposes. Click on the Library panel tab to display the Library contents. You should see that both of our images are stored in the Library. Even though last time we told Flash to import the first image directly to the stage, it stored the image in the Library for us. This time we did not tell Flash to put the image on the stage. Therefore, it just stored it in the Library.
- Click and drag an instance of the second jpg onto the stage from the Library. To center it on the stage, set the X and Y values to 0.0 in the Properties panel, as we did before.
- Click Control Test Movie. You should see both images displayed one after the other. But the second image displays for longer than 100 frames. We need to tell Flash to stop at Frame 200. We can do this by adding our third image to Frame 201.
- Add a new layer and name it "Image3". On Frame 201 of this layer, insert a Keyframe and import your third image.
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