Majesty rules!
The newest entry into the Settlers / Age of Empires / Civilization arena is a game by CyberLore, named "Majesty". You are ... yes ... a ruler of some sort, although they were nice to make it genderless! It's a building-placing game, where you locate each new construction site - be it for a Warrior's Guild, a Ranger's Guild, or so on. You then request for that building to either upgrade new weapons or items, or recruit named heroes to join your cause.
You can see where various pieces of its operation comes from. The graphics are very, very nice, but we've been spoiled in recent years by some of the amazing graphics from the various games. It's a shame that detailed leaves on trees and items by the buildings only elicit a "Jeez, that's pretty" instead of amazed appreciation.
The named units is a nice touch - instead of a random ranger exploring, you have Teave Trailblazer exploring the eastern marches for you. The home building tells you what each unit is up to, and the units themselves have little thought bubbles over their heads, a la Dungeon Keeper.
The Scottish-lilt voice chimes in with important information. "More gold, your majesty" is a common call, as your tax collector makes his rounds. In the demo version, you build up your small base pretty quickly, fighting off killer plants and rat-men while you go. Eventually you move against the enemy camp off to the left, with the help of some visiting mages. It's a good way to get introduced to the game, and my son promptly asked for us to buy the full version so we can explore it further.
For someone as CD-rich in strategy world conquest games as we are, that's a strong vote of confidence!
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