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![]() American M'gee's Alice Walkthrough Looking Glass Land
Pale Realm You're in a world of chess and chess pieces. Red are your enemies and you are an honorary white so they are your friends. I found that the Icewand worked well on all the pieces here if you stay close in. The combat is so easy that I'll ignore it. Go over to the white Bishop who turns Alice into a Bishop to cross a puzzle chessboard. It's pretty simple, just remember that a Bishop moves diagonally and look ahead for the roof spikes and the floor holes. In the Town Square head for the Town Hall steps. By the Town Hall locked doors, take the larger side-doors near the barrels, take the lift up to the next floor and go through the right door and along the veranda. Go slowly round the corner and watch out for the Spike Trap. The spikes run diagonally and move down the corridor in a sequence, so time it right and run through. Cross the footbridge and turn right through the doors. Go up the steps, stopping to get the Cards power-up, and through another door to a balcony with a lever. This opens a door in the Town Square guarded by a white Rook (Castle). Jump back down and go through it. Help the Rook fight off an attack and cross the bridge, noting the waterwheel on the right. If you fall or jump into the water, you can jump out opposite the wheel, by the bridge. Mop up all the opposition and the large doors on the left, guarded by a white Knight, will open to another of those easy floor puzzles. Remember a Knight moves 2 squares forward and 1 sideways. Go up the steps and turn right to enter a small door. Go up the stairs to a room with a Jackbomb power-up and a cracked wall behind the barrels. If you break the wall you can jump to a difficult ME. If you don't, take the far door and you come to a small tower room with another lever that starts the waterwheel and raises the water level. Go back down and jump into the water and climb out onto a small landing with a small ME, at the far end away from the waterwheel. This was inaccessible before. Go through the doors to end the level.
This entire walkthrough was written by J.C. Wright who has given BellaOnline permission to display it.
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