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![]() American M'gee's Alice Walkthrough Looking Glass Land
The Windy Chamber This chamber has a raised walkway above an acid pool where survival time is short but you can get back up using some vines. There are strong draughts, from the breathing of three huge mechanical faces that will suck you over the edge, so be prepared and watch the mouths. Kill the WR in the centre and the SB who comes to help him and walk down the narrow path beside the three swinging cylinder sections. You have to use these to get across. On the far side is a WR who hasn't seen you yet. If he does he will throw homing grenades and life becomes difficult. Kill him at long range, or to get his full ME jump over to the third cylinder and throw the Jacks. Jump quickly over to where he was standing, then go down the path to the door. Inside, you go straight into a battle with TWEEDLE-DUM and TWEEDLE-DEE so save before you enter. If injured they split up into many smaller versions of themselves. I found it easiest with the alternative Jackbomb, but keep moving. Afterwards Alice talks to the Mad Hatter and the level ends. This entire walkthrough was written by J.C. Wright who has given BellaOnline permission to display it.
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