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American M'gee's Alice Walkthrough
Queen of Hearts Land
This is the last maze level but it's not really a maze as there's only one path through it. It's a jumping and floating exercise with a fall into the lava if you make a mistake, so save often. From the start, jump down on the left to the ledge against the wall, then use the thin cog to jump to the small island. Kill the CG on the right hand ledge. Jump to the cog and up to the ledge. Don't linger as the cog starts to sink. Go down the path and kill 2 SBs, then jump over to the doorway on the left.
Climb the slope in the tower to the top and cross the rotating wheel to get to a door. There are lots of doors, just keep going through them. Inside is a room with two large rotating wheels with cutouts for Alice to jump through at the right moment. There's a WR between the two. In the next chamber, with a pit in the floor, are 2 WRs. There's a vine to a large ME on top of a tank. You'll meet 2 Imps and a JS before going outside for a while.
There are 3 small groups of enemies before you go back in again. You have to get through 2 cogwheels with strong jets of steam from the left. Save first, it's just a question of timing as you walk in the cog spaces. If you touch the cogs, you die. Around the corner are a WR and a SB. I used the Dice as the Jacks were getting boring.
In the next chamber use both thermals to get maximum height before jumping to the ledge with the 2 JSs. Save, then use both the next 2 Thermals to get to the top central gear. Save, then jump to the last ledge and another WR and a SB.
Before you jump to the large cog to get you to the far door, kill the CG at long range. The door takes you outside again to the hedge paths and 2 CGs. There's 2 more at a series of moving sharp Spade shaped blades blocking some doorways. It's best to kill the second at long range. Time it well and run or jump.
Jump and float up the 3 small Thermals to 2 more SBs and the last timing test. Save, then get close to the rotating gear wheel and run through the cog space, and don't stop too soon, it's deceptive. After three of these you come to the Vortex exit.
This entire walkthrough was written by J.C. Wright who has given BellaOnline permission to display it.
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