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Diablo 2
Act 1: Andariel's Lair




Your final quest is sort of predictable based on the talk you've heard in the rogue camp - take out Andariel's Lair. I suppose by now you've proven yourself and they want to be rid of her.

You head through the Jail to get to the Catacombs which are ... a maze of twisty little passages, all different. Yes, quite annoying. Wend your way through Level 1, because on Level 2 is a Waypoint to let you hop back and forth to the camp. Level 2 has some fun spiders to play with, and the monsters get a little more icky as you go.

Eventually you find your way down to Level 4, and your handy-dandy quest log pops up to let you know This Is It. You fight your way across here and soon it's rather obvious you've hit her lair - large archway, flaming torches, banners with skulls on them. Yup.

She's got some afflicted and dark ones in with her, as well as poor rogues in various state of torture. Soon enough she comes striding out ... all six arms and nastiness. She shoots poison spheres at you. Be sure to be prepared to heal yourself from poison, and dodge those missiles. It shouldn't be too long before you kill her. If you really get stuck, run up the stairs - apparently she hasn't figured out how to climb stairs yet ;)

Be sure to search the rest of this level - there's lots of loot lying around!

When you're set, you head back to camp where you're congratulated all around. You are invited to head out to Lut Gholein with Warriv. You have the option to do whatever else in this area you wish before you tell him you're ready.

Diablo 2 Walkthrough
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