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NeverWinter Nights Walkthrough:
Port Llast: North - Werewolves & Inn
When you head north from the inn. Luksan will be open after you bring enough proof to Lady A of the bad guys being in Luksan. Read the other areas to help figure out what you might be missing if it isn't open yet. There's a bush with 2 berries near here.
TO the southeast across the east bridge is Karathis Ironheart, the werewolf. Beware of overzealous henchmen killing him when he gives up to you!! When you cure him, you're told the REAL bad guy is the guy who's been selling lyncanthropy stuff this whole time. Head back to the center of town to get him - he's now in his house by the lake. That'll end the whole werewolf storyline.
I overwrote much of my dungeon notes. In the basement of the inn is a big dungeon that you can adventure through as part of a challenge. Jaroo is the marshall who charges you 500g to enter. The items on the various levels don't matter until the 3rd level, where you get the egg in the top left.
On level 1 is spiders, with the queen spider. On level 2 are minotaurs with the chieftain. On 3 are gargoyles.
Gram is here and injured - heal him and le leaves. Also in the center of this level I believe is the dwarf that has the axe that your half-orc wants. Take the egg to the chest at the end of the dungeon to win the dungeon.
I also overwrote my graveyard notes. In the northwest area is a graveyard that you go through, it's not very big and just takes some slogging. At the end you'll get the final book the magic-lady seeks.
NeverWinter Nights Walkthrough Index
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