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NeverWinter Nights Walkthrough:
Port Llast: East with the Druids

Now you head another map east from the dig site for the druids. This is a small map. Find Dregin, the guard that won't let you past yet. Find Elgar the 1/2 orc druid, and Jenken who is friendly. Aawill is the archdruid who says the missing druids are Orlane, Bree and Terari. Hennar trains the druids. Welcar is a recruit. Jaer is in charge of challenges. This is all great for druid characters but the rest of us can just talk to these people.

In the northwest is Wyvern, one of the escaped convicts. He seemed pretty reasonable to me, taking revenge for a nasty act on his family. So I asked him for info on the others and let him go. It got me +5 evil!! Sheesh. I did get his ear.

Now you can go to the next map to the east. The animals are NASTY in here, so don't try to just be nice to them. You have to kill a few to get through. Head straight east into the Nymph Tree. There's a slave in teh NW corner, says he was trying to help with the animals and was charmed. Let him go. Pixies attack and leave fairy dust. Terari is to the south. Says must enter pool to get to spirit, no living creature can go through. Says to find witch Selate. Get 62xp. Nymph hair is in the armoire to the southeast. A library in the northeast has a book "Return of the Beast".

To the furthest east and northeast is the Nymph. She tries to control you. She says she saw a druid stick a daggar in his chest and fall in the pool and disappear. The daggar is special. You find it and a mirror in the chest right there, and a Treatise of the Spirit of the Wood. Go back to Aawill for 300gp and 99xp. Back to the east map again.

To the southwest is a headstone of Kendi, beloved of Henna. There are caves to the southeast with ettercaps with silk glands you collect. The Queen Spider is to the southeast. You find Orlane in a coccoon in there, for 62xp you free him.

Once you get all 3 druids, kill yourself at the shrine. You'll go into the Spirit Realm. Kill Relmar, who is crazed. You find a journal and vial in a pile of rocks to the NW. Go around counterclockwise t othe tree in the center. Wound the deer, talk and give the antidote. 125xp. Men took the magic stone. You're sent back. Note there's a cave to the south with an ancient dire bear - avoid angering him if you're not healthy. He will literally follow you all the way back to the druids and kill them all :)

OK back to the druids. You get 300gp and 99xp. Offers 500 - spirit. Give to poor - 375xp and +7 good. Cloak +350xp additional. Back at Llast, Ballard is at the grove and is now a merchant. Show Relmar's journal to A.

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