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Spiderman 2 Walkthrough
Chapter 12: Shocking Developments

* Return to your apartment
* Earn 4000 more Hero Points

Head to the white marker. Stop on a roof along the way to beat three easy baddies, just because the game says so. Now continue to your apartment. You have to climb onto a balcony. Cut scene.

Head to the blue marker on a roof top. Cut scene. Now you have to chase the same character from earlier for about 3 minutes. It isn’t too hard. I found that instead of rushing to keep up I delayed a second to fully charge my jump and make it to the next roof a lot quicker. Once you catch up you are a few feet away from the blue marker. Move to it and the doors will open. Go all the way through to the next door. Cut scene for a Boss.

To beat this boss you want to make the Web Zip (hold L2 and press R2) and the camera lock (DOWN on the d-pad) your best friend. The best way to beat this guy is to follow him around, eventually guessing where he’ll go next, and punching him as much as possible. When your punches start to not effect him, run away. This is where the Web Zip comes in handy. Use it to get to the opposite side of where ever he is. Once he starts this charge up he will release a huge pulse that radiates through most of the warehouse. He will also shoot some electrical balls at you but as long as you are moving they rarely catch up. So continue to get close to him, punch, and run away. This will take a while but your best bet is to take your time. He doesn’t really seem to chase you very quickly. Mostly he runs around the room jumping a lot. Cut scene.

Go out and earn the rest of those Hero Points.

Spiderman 2 Walkthrough






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