| In a previous tutorial, we created a movie clip from three png images that make up a fly animation. A movie clip animation was a good choice for this animation because there were only three images in the sequence. Many of you might want to use sprite sheets instead of movie clips for your Kwik storybook app, especially if your animation has many images. By creating a sprite sheet in a program such as Texture Packer, you will be able to combine and optimize all the images, called sprites, into one file called a sprite sheet. This sprite sheet will be a smaller image file and will use less of your device's memory when loaded into your app. In this tutorial, we will use the same three images that we used to create the movie clip. But this time, we will create a sprite sheet and data file that we will use in our book app. We have already created the three sprite images for our fly animation and placed them in a folder named "fly". We will use Texture Packer from CodeAndWeb to generate our sprite sheet. Texture Packer is a very popular sprite sheet creator software that is used by many game developers. fly_1.png fly_2.png fly_3.png Our first step is to open Texture Packer and import the folder with the sprite images into the software. Then we will take a look at the options for optimizing our sprite sheet.
Note: If you are having trouble getting your sprite sheets to work in your app, your first step is to get the latest build of both Kwik 2 and Corona SDK. Note: If your sprite animation jumps a little, try changing the settings for the Border and Shape Padding back to 2. Then try unchecking the Crop option. This will leave more empty space between each sprite on the sprite sheet. Join us in the Flash forum. | Join us in the Digital Art and Design forum. | |

