%@ Language=VBScript %>
![]() |
![]() |
|
![]() |
![]() | ||||
![]() Dark Cloud 2 Walkthrough: Furbits and the Carpenterion You can't start using the carpenterion to build your villages until halfway through Chapter 2. You find the 4 missing furbits and after a few tasks, you bring them back home. At this point the carpenterion is available to you. You have to find geostones to teach it how to build individual items - trees, houses, etc. Then once you learn the "plans" for an item you need to gather the raw materials to actually build it with. Geostone 1 (lvl 6): eye tree 1 eye tree 2 nose tree whithered tree restored made clear Geostone 2 (lvl 7): straw house shed rough wooden fence bench tailor shop restored condition Geostone 3 (lvl 8): pot cart wooden bridge 15 river parts placed is clear withered tree restored clear forest lake restored clear gordon resides in sindain clear eatery restored clear polly resides in sindain weapon shop restored milane resides sindain When you finish this far, you talk about Gordon. He's the first recruitable person. new note: Gordon's Worries. He wants holy water from Priest Bruno, it's 40g. Geostone 4 (lvl 9): pot torch wooden gate waterwheel cond: 10 trees cond: nose between eyes cond: adel resides cond: elder jurak's branch restored Dark Cloud 2 Walkthrough
|
![]() |
PS2 / PS3 Reviews Wii Reviews Nintendo DS Reviews XBox Reviews PC Game Reviews Video Games and Child Soldiers Women in Armor Free Dating Tips |