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NeverWinter Nights Walkthrough:
You start out in the hospital, a week later. Fenthick says hello. Desthar is annoyed. The Nurse, when pressed, says that Desthar and the Helmites showed up just after the plague came, very suspicious. North is Arabeth.
She says there are four creatures to track down:
* cockatrice, feathers (Docks)
* intellect devourer, brain (Prison)
* yuan-ti, heart (Beggar's Nest)
* dryad, hair (Blacklake)
She says to get the creatures and find evidence for Fenthick. She gives you a stone of recall which will teleport you back here any time you want to return. She also gives you 100gp. She says to begin in the prison district.
Read through The Henchman Guide for information on the henchmen.
The Trail of Blades holds Graxx who will for 50gp give you access to fighting at the Gauntlet. He says it's at the Board Laid Bare tavern in Blacklake - to give it to the bartender. When you come back later on having won the Gauntlet, he just says "that's nice".
To the northeast of Arabeth is Judge Oleff. He has found the tomb of Miaslaznia Fairblade, and wants you to track down the sacred relics from each of the four tombs. He gives you a letter with his seal to give you access to the tombs. He tells you to start by takingit to Briley in the Peninsula area, in a house to the east side.
In town is Bethany who needs help. She says Captain Alaefin is in trouble, that the prisoners all escaped. You get +3 good when you come back to her after clearing the prison area out.
By the gates to the prison area / peninsula are Saulter and Maureen who want the peninsula to be cleared out. Note they don't give you anything when you do so, they just go in. The guard there says there's been a prison break and to talk to Commander Sebile about it.
In a shop to the south is Durge the merchant. He'll give you a ward stone for the back room, where Marrok makes custom weapons. Marrok says he uses adamantite, ironwood, dragon blood, fairy dust, holy water, and gargoyle skulls. He gives you a recipe book for special weapons.
Nyatar by the tree wants animals freed - gives you a zoo key and transport via plants scroll, for the BlackLake district. You get 200xp and 400gp when you do this task, and then he becomes a merchant.
Lydia and Harris want to go back to the Beggar's Nest. When you clear it out, they just go.
Jerome wants to return to the docks.
Moonstone Mask is a whorehouse. Ophala Cheldarstorn in there wants you to rob some nobles of their artwork. I refused. Giles wants you to kill someone. I refused. To let you in the back, she wants a letter from Oleff. If you go and get one, and pay 200 to Torgo, you get a coin. Up on the third floor is Tamora, Luce, and Tanith. I was female so only Tanith was willing to talk to me. Really he says nothing at all interesting and won't do anything "illicit".
NeverWinter Nights Walkthrough Index
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