Guest Author - Lisa Shea
In Aura, it's hard to avoid the comparisons with Myst. Parallel worlds for you to explore. Puzzles that range from imaginative to tedious. Clicking around, searching for clues.
If you love the Myst series, you'll feel right at home here. You're tossed into the world with pretty much no explanation, and really, you know that you need none. The plot is pretty silly. The graphics are gorgeous. All you are doing is wandering from room to room trying to solve the puzzles.
Some puzzles involve pulling levers to turn machinery on. Some involve spinning lights to turn machinery on. You get the general idea. Clues are strewn around to help you - it should never be a random clicking to get something to work. Of course if you *interpret* the clues properly, it works. If you are baffled by the clues, you can get quite stumped.
This is definitely a game that benefits from team play. The more brains you have looking at something, the more likely it is that ONE of you will spot what should happen. Sometimes it just involves looking more closely at the details of the screen.
Like all Myst-like games, there are some ANNOYING puzzles where you have to look down and sideways to see that lever hiding in the corner. If you don't spot it, you can waste days wandering from room to room, having no idea what you've missed.
Still, when you finally get the puzzle, it's a great sense of achievement. In general most of the puzzles make at least SOME sense, and the graphics are nice. I've found this in the bargain bin recently, so if you see this at a cheap price, pick it up. It could help exercise your little grey cells for a while!
Buy Aura from Amazon.com