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1,000 Blank White Cards
Guest Author - Lynn Little

1,000 Blank White Cards is a party game that has no set of rules or conditions for winning. Players make it up as they go, or should I say make the cards up as they play the game.

The game was invented by Nathan McQuillen who was inspired by seeing in a local coffeehouse a product for sale: 1,000 blank white cards. He introduced his idea to a local improve theatre group, and the game grew from there.

It is literally a blank slate when you begin the game. It's up to the players to make up the rules and the game as they play. All you need is blank cards. You can use blank flash cards, index cards cut in half, or fold 8x10 paper four times and tear. There is no limit to how many can play. Players usually start with 80-100 blank cards.

Players begin with four cards in their hand. Cards can either affect a person(scoring) or the game(condition for winning). If a card affects the game, then it stays on the table so that everybody remembers the new rule.

Sometimes players will create about half of the cards before play begins. The rest of the cards are created during the game, so if something happens in the game that you want to 'fix,' then create a card for that situation. Cards can then be reused for the next time you play. Keep your favorites and create more.

1,000 Blank White Cards is not only fun for adults but for kids. All that is really to play is a little creativity. Just think about playing a game that the rules and conditions are ever evolving into whatever you want it to be.

It also makes a great party game because it doesn't matter how many people want to play, they can. It's easy to create cards either from index cards or plain paper. 1,000 White Blank Cards also makes a great game to play with kids. Turn their creativity lose. Provide some pencils and markers to let them really have fun. Kids always want to make their own rules to games. Now here is their chance.

1,000 Blank White Cards is a game that can be different every time you play. It's also a game that you can mold into whatever you want it to be. You might want to establish a few ground rules like no card that says "I win right now" without a winning condition. It might take a few tries to tweak the game to your group but it could provide plenty of entertainment.

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Content copyright © 2008 by Lynn Little. All rights reserved.
This content was written by Lynn Little. If you wish to use this content in any manner, you need written permission. Contact BellaOnline Administration for details.

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