logo
g Text Version
Beauty & Self
Books & Music
Career
Computers
Education
Family
Food & Wine
Health & Fitness
Hobbies & Crafts
Home & Garden
Money
News & Politics
Relationships
Religion & Spirituality
Sports
Travel & Culture
TV & Movies

dailyclick
Bored? Games!
Nutrition
Postcards
Take a Quiz
Rate My Photo

new
European Travel
Action Movies
Bible Basics
Houseplants
Romance Movies
Creativity
Family Travel


dailyclick
All times in EST

Full Schedule
g
g Computer Games Site

BellaOnline's Computer Games Editor

g

Warhammer Mark of Chaos


While Games Workshop's "Warhammer 40k" has seen successful transitions to video games in the form of games like Dawn of War, "Warhammer Fantasy" has had less luck. Case in point: "Mark of Chaos", a real-time-tactics game that attempts to emulate the tabletop wargame with limited success.

Mark of Chaos features four main races: The human-centric Empire, the Elves, the forces of Chaos, and the Skaven. These are divided into two factions: good (Empire & Elves) and evil (Chaos and Skaven). The good faction can hire dwarves as mercenaries, while the evil faction can hire orks and goblins. Unlike Dawn of War and other RTS games, Mark of Chaos is a real-time-tactics game: Units are purchased before the battle, with each side having an equal monetary limit. The sides are different in a remarkable amount of ways, but there are a few basic underlying unit types: infantry (melee), archers (ranged), cavalry, and siege weapons like catapults or cannons. Units can be upgraded with increased numbers of soldiers, better equipment, or add-ons like standard bearers and musicians.

Apart from regular soldiers, the other main aspect of unit selection is heroes. These are powerful units designed to lead groups. Among their ranks are mighty warriors, mages, and priests, with each class having a distinct skill-tree. Heroes are, at least in single player, the main avenue of customization. The actual choices that can be made about them are fairly linear, though. Still, it's a noble effort considering the limitations of the source material.

The gameplay is disappointingly simple just because of the nature of the game. Units don't have enough mobility or options to accomplish anything major, so every battle basically turns into a mess - infantry in the middle, archers on either side firing into it. Cavalry, at least, can go around and attack enemy archers, but they're so delicate and expensive that this isn't really a great idea. Cannons and other siege units are the real wild card - when firing into tightly-packed formations, they cause major damage, but can be overcome by flanking or spreading troops out.

Games like Total War overcome the apparent simplicity of real tactics by having more "real world" rules: guns can't shoot over people, archers can shoot over people but are less accurate, etc. Mark of Chaos doesn't have this, and thus the player's role is limited. Using heroes is roughly equivalent to hitting a special ability once in a while and waiting for a cooldown period. Heroes can challenge other heroes to duels, but these require a special set of skills that are mostly a waste of points compared to things that actually help on the battlefield. Essentially, each battle might as well be automated, except in the sense that some of the campaign battles have you attacked from multiple fronts and you need to divert units to take care of other areas.

The game's graphical style is probably the best thing about it. The unit models capture the essence of Warhammer Fantasy reasonably well - things are textured realistically, making them feel tangible and believable despite their outlandish nature. However, it's disappointing that upgrades aren't represented on units - at the very least, standard bearers and musicians should be visible in some way. Furthermore, the effects and combat animations are sort of iffy - not terrible, but not as good as the model design is. The sound design is pretty good, but the game doesn't really have any memorable background music or noteworthy voices.

Warhammer: Mark of Chaos isn't a good game, per se. It's not a horrible game, but it's not really worth it either. It feels too simple, not like it's "unfinished" but like the basic concept wasn't enough to support the game. It's difficult to say how this could have been fixed without totally losing the whole real-time-tactics aspect. Still, fans of the series might find some joy in commanding armies of goblins or Empire soldiers. It's got some charm to it, but not a particularly deep sort of gameplay. My last note regards the loading screens, which are interminably long - to the point of having to pre-load the loading screen itself. Mark of Chaos is neat for a little while, but soon wears thin.

Rating: 5/10.

We purchased this game with our own money.
Add Warhammer+Mark+of+Chaos to Twitter Add Warhammer+Mark+of+Chaos to Facebook Add Warhammer+Mark+of+Chaos to MySpace Add Warhammer+Mark+of+Chaos to Del.icio.us Digg Warhammer+Mark+of+Chaos Add Warhammer+Mark+of+Chaos to Yahoo My Web Add Warhammer+Mark+of+Chaos to Google Bookmarks Add Warhammer+Mark+of+Chaos to Stumbleupon Add Warhammer+Mark+of+Chaos to Reddit



 



RSS | Related Articles | Editor's Picks Articles | Top Ten Articles | Previous Features | Site Map




For FREE email updates, subscribe to the Computer Games Newsletter


Past Issues


print
Printer Friendly
bookmark
Bookmark
tell friend
Tell a Friend
forum
Forum
email
Email Editor


Content copyright © 2014 by James Shea. All rights reserved.
This content was written by James Shea. If you wish to use this content in any manner, you need written permission. Contact James Shea for details.

g


g features
Candy Crush Saga

How to Draw Anime & Game Characters

Shadowrun Returns - PC Game Review

Archives | Site Map

forum
Forum
email
Contact

Past Issues
memberscenter


vote
Poetry
Daily
Weekly
Monthly
Less than Monthly



BellaOnline on Facebook
g


| About BellaOnline | Privacy Policy | Advertising | Become an Editor |
Website copyright © 2014 Minerva WebWorks LLC. All rights reserved.


BellaOnline Editor