Bookry Drag & Match Widget Settings
Your first design decision is the number of puzzle pieces. Keep in mind that your reader’s age and the story play a part in this decision.
After creating the puzzle pieces in Photoshop, it was time to upload the images to Bookry.com and generate the game. When creating the graphics for the game, keep in mind that the widget size is 1024 x 728.
Orientation and Size: For our landscape book we will keep the default Landscape setting.
Cover and Startup Image: This image will be displayed on the page and clicked by the user to start the game. The size is 1024 x 768 px.
Background: This image will be the background of the play area. The default size is 1024 x 728 px and you have the option to crop your uploaded image or to set a custom background color.
Game Difficulty: Because my readers will be any age, I decided to keep the Medium difficulty level, which gives the user hints during play.
Gameplay: This section has several options that make the game very flexible. One option that I like is that the puzzle pieces will go back to their original position, if the user doesn’t guess correctly. Another option is to have the puzzle pieces locked in place on a correct guess.
Score and Timer: I’m not very good with games and I hate a timer or score. I like to enjoy the game, so I choose to not use these features. But of course, you might.
Sounds: This is a nice feature for young players, as it is an “audio hint” for the game play. You can upload your custom audio files. I chose to use a short audio file for the Select and Win sounds.
Game Pieces: You will need two images for each game piece. One is the target image and will determine the correct drop location for the puzzle piece. The source image is the puzzle piece. You can also determine the score when the user makes a correct match.
Win and Lose Image: If you don’t like the default images, you can upload a custom image.
Game Layout: For this last setting, you drag your puzzle pieces into the layout that will become the game board.
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