LightWave 3D 8 Revealed by Kelly L. Murdock
Murdock begins with an introduction to LightWave’s unique “two programs in one” setup. He explains the purposes for both the Modeler and Layout programs and the tab system which divides both workspaces further into task-based sections. Next, he goes into more detail about the Modeler workspace. To help you follow his narrative, he follows the tab system as he describes the tools in each section and teaches how to use them for basic tasks such as starting a model from primitives, modifying models into more complex polygons and reducing the number of points and polygons in your model. He also discusses the Surface and Texture editors before moving on to the Layout workspace.
In the Layout workspace, Murdock teaches the basics of setting cameras and lighting, etc. You will also learn how to use the Bones hierarchal system, the Skelegons polygon-based hierarchal system, the Graph Editor and how to assign dynamic characteristics for 3D animation. Rendering a scene or animation is the final step in most 3D projects and Murdock covers the major features of the LightWave render engine.
Kelly L. Murdock has worked on several 3D movie projects and has written books on both 2D and 3D digital art.
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