Painting Mode in ZBrush by Pixologic - 2

Painting Mode in ZBrush by Pixologic - 2
The Alpha Palette is used in many ways in the painting and editng modes. In the painting mode, you can use the Alpha Palette to control the shape or tip of your brush. The Alpha Palette has many brushes to choose from and you can also create your own. Once you have chosen a brush, you set the behavior of the brush using the Alpha Adjustment ZGraph and other controls in the Alpha Palette.

The Stroke Palette lets you set the brush stroke to anything from a freehand stroke to a spray. Notice in the example, that each type of stroke has the 3D illusion of depth instead of flat color.

You can get some very interesting results by painting with various materials and textures. The chosen material from the Material Palette controls how the light source works with the pixols to create shade and light on the object. It can be used to simulate metal, stone and more. The chosen texture from the Texture Palette determines the colors of the object. Basically, it wraps an image, such as a wood texture, over the surface of your 3D object.

PixologicR screen shots used by permission of Pixologic, Inc. PixologicR and the Pixologic logo, ZBrushR, and the ZBrush logo are registered trademarks of Pixologic, Inc.

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This content was written by Diane Cipollo. If you wish to use this content in any manner, you need written permission. Contact Diane Cipollo for details.