| When working with sprite sheets, your first step is to create the animation which will contain the sprites for our sprite sheet. There are various animation programs such as FlashR and PhotoshopR. In this tutorial, we will create a simple animation in Photoshop and export it as a PNG sequence for import into TexturePacker. Start a new image at 256 width x 256 height x 72 res. Why do we use 256? In most mobile apps, a canvas size of a power of two is recommended. So, it's a good practice to stay within that range if possible. We will have ten frames to our animation of a bouncing ball.
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