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Export Photoshop Animation to PNG Sequence

So far, we have created a very simple PhotoshopR animation with only 6 frames. When we play the animation, we see that the ball moves upward to the top of the image window and then drops suddenly to the bottom. Before we export the frames of the animation as a PNG sequence we need to make the decent of the ball a little smoother. Our animation will look more realistic if we add more frames to the falling of the ball. We will do this by coping some frames and playing them in reverse.

  1. Select frames 2 - 5 in the Animation Panel and choose Copy Frames from the panel menu (icon at top right corner).

  2. Select frame 6 and choose Paste Frames from the panel menu. In the Paste Frame dialog box, choose Paste After Selection.

  3. The pasted frames should appear after frame 6 and should remain selected. From the panel menu, choose Reverse Frames.

Now, we have 10 frames to our animation. Play the animation and the ball should move up and then back down at the same rate.

Save the animation file in the default Photoshop format as ball.psd.

Our next task is to export the frames of the animation as individual PNG in a sequence. Although a frame rate of .2 fps was good for the original animation, we need to change this to 1 fps for the export process.

  1. In the Animation Panel, change the .2 sec to 1 sec in each of the 10 frames.

  2. Select frame 1 in the Animation Panel and click File - Export - Render Video.

  3. In the Location section of the Render Video dialog box, choose a destination folder for the PNG images. You can automatically place the PNGs in a subfolder if you choose.

  4. In the File Options section, choose Image Sequence and set the type to PNG. Keep the default Starting # of 0 and set the Digits to 1. This will cause the output PNGs to be named ball0.png through ball9.png (without leading zeros).

  5. Keep the default Size set to Document Size. This should be 256 x 256 as we set at the beginning of the tutorial.

  6. In the Range section, choose All Frames to export all the frames from the animation.

  7. In the Render Options section, keep the Alpha Channel set to None and set the Frame Rate to 1 fps.

  8. Click the Render button and you should see 10 pngs appear in your output folder.

Now we have our PNG sequence for importing into TexturePacker.

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Content copyright © 2015 by Diane Cipollo. All rights reserved.
This content was written by Diane Cipollo. If you wish to use this content in any manner, you need written permission. Contact Diane Cipollo for details.


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